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RENDERING |
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Hardware agnostic, unbiased, interactive wysiwyg pathtracing using NVIDIA iray (Accurate Mode) |
X |
X |
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Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA iray (Fast Mode) |
X |
X |
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Hardware agnostic, high quality, interactive wysiwyg rasterizer (Preview Mode) |
X |
X |
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Supported techniques such as global illumination, ambient occlusion, screenspace shadows, IBL, color bleeding, dispersive caustics, unlimited raybounces, refraction, rough reflections and more. |
X |
X |
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Automatic "Blending" between rendering modes
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X |
X |
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HDRI lighting |
X |
X |
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Light emission from geometry |
X |
X |
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Ground reflectivity and roughness |
X |
X |
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Visualize Boost network rendering (offline) One seat included with Visualize Professional |
X |
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Visualize PowerBoost streaming raytracing live to Viewport (realtime) |
X |
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Rasterized baked lighting |
X |
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Rasterized accumulation
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X |
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INPUT |
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SOLIDWORKS (SLDPRT/SDLASM) |
X |
X |
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Autodesk Alias (WIRE) |
X |
X |
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3D PDF
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X |
X |
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3DXML
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X |
X |
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ACIS (SAT)
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X |
X |
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IGES
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X |
X |
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STEP |
X |
X |
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STL |
X |
X |
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Collada (DEA) |
X |
X |
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PTC Creo / Pro / E / NX (PRT, ASM)
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X |
X |
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Autodesk FBX Scene (FBX) |
X |
X |
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Animated Autodesk FBX Scene (FBX) |
X |
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Autodesk 3D Studio Max (3DS) |
X |
X |
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Rhino (3DM) |
X |
X |
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Wavefront (OBJ) |
X |
X |
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SketchUp (SKP) |
X |
X |
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Maya (MB) |
X |
X |
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SolidEdge (ASM, PAR, PSM) |
X |
X |
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Autodesk (DWG/DXF) |
X |
X |
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Inventor (IPT/IAM) |
X |
X |
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CATIA V4 (MODEL, EXP, SESSION) |
X |
X |
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CATIA V5/V6 (CATpart, CATproduct, CGR) |
X |
X |
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ICEM |
X |
X |
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Universal 3D (U3D) |
X |
X |
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Parasolids |
X |
X |
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JT |
X |
X |
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NX |
X |
X |
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VDA-FS |
X |
X |
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Live Update from CAD
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X |
X |
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OUTPUT |
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Unlimited resolution offline rendering |
X |
X |
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Alpha Channel |
X |
X |
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Early image save |
X |
X |
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Threaded offline renderings |
X |
X |
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JPG, BMP, PNG, TIFF, HDR and PSD output |
X |
X |
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Built in image viewer tab |
X |
X |
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Render Profiles |
X |
X |
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Preview (raster) output |
X |
X |
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Render all Cameras |
X |
X |
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Render all Configurations |
X |
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Render Passes |
X |
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Turntable rendering |
X |
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Automatic movie (.mp4, .mkv, .flv) output |
X |
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Browser based VR output |
X |
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Browser based Panoramic output |
X |
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SCENE PREPARATION |
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CAD Live-Update |
X |
X |
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Auto-Paint |
X |
X |
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Direct manipulation of parts
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X |
X |
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Surface / Part Splitter |
X |
X |
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Cut Planes of objects (multiple) |
X |
X |
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Control object opacity per part/model/group |
X |
X |
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Group and reorganize parts in the tree view
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X |
X |
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Model/Part reset and freeze
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X |
X |
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Automatic pivot point snapping |
X |
X |
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Formation tool |
X |
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Part re-tessellation |
X |
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Multiple model sets |
X |
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Simple vehicle wheel building |
X |
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ANIMATION |
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Import SOLIDWORKS CAD Motion Studies (Geometry, Camera, Appearance) |
X |
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Proprietary "3D graph editor" Ribbon |
X |
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Turntable Animations |
X |
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Sun Study Animations |
X |
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Keyframe animation of Models, Groups and Parts |
X |
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Keyframe animation of Materials |
X |
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Keyframe animation of Cameras |
X |
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Keyframe animation of Environments |
X |
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Keyframe animation of Lights |
X |
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Keyframe animation of Cut Planes |
X |
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Realtime turntable |
X |
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MATERIALS |
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Scientifically accurate preset and adjustable materials |
X |
X |
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Supported techniques such as fresnel reflections, absorbtion, transmittance, anistropy (mappable) emission. |
X |
X |
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Color/texture, opacity, specular, anisotropic, bump and normal mapping |
X |
X |
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Advanced materials: Subsurface, Thin Film, Backscatter |
X |
X |
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Flexible local or cloud bsed asset storage |
X |
X |
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Sharable material definition files (.svap) |
X |
X |
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Drag and drop materials/textures from desktop or any folder |
X |
X |
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Unique in and out of app color picker/dropper |
X |
X |
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Save favorite colors |
X |
X |
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Texturable and paintable decals |
X |
X |
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Layered decals |
X |
X |
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Decal projection |
X |
X |
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Controllable decal depth |
X |
X |
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Multple part decals |
X |
X |
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LIGHTING |
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Lighting, shadow and reflection casting from HDRI |
X |
X |
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High Dynamic Range Image (HDRI) interation and control |
X |
X |
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HDR Light Studio compatible |
X |
X |
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Prop creation for additional light sources |
X |
X |
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Time of day (Sun and Sky) lighting model |
X |
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Photometric lights (Point, Spot and Directional) |
X |
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Raster object reflections (Preview Mode) |
X |
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Raster culling (Preview Mode) |
X |
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CAMERA OPTICS |
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F-Stop, Focal length, Field of view and Perspective settings |
X |
X |
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Exchangeable camera files (.svcm) |
X |
X |
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Interactive depth of field with focal point selection |
X |
X |
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Multiple cameras with individual aspect ratio and settings |
X |
X |
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Orthographic camera |
X |
X |
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Walk-around camera |
X |
X |
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Rule of thirds overlay |
X |
X |
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Preset photographic camera filters |
X |
X |
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Real world camera positioning |
X |
X |
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Real-time customizable photographic camera filters |
X |
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Follow and aim cameras and objects |
X |
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Motion blur |
X |
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Region rendering |
X |
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FBX camera export |
X |
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PRODUCTIVITY |
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Highly optimized parallel architechture |
X |
X |
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Hybrid Based CPU and GPU rendering |
X |
X |
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Near Linear performance scaling with added CPU's and GPU's |
X |
X |
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3D Connexion device support |
X |
X |
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Context sensitive Help Menu |
X |
X |
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SOLIDWORKS Visualize cloud community connection |
X |
X |
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Visualize Boost network rendering (offline) One seat included with Visualize Professional |
X |
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Queue rendering manager |
X |
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Configurations |
X |
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Multiple viewports (Dual, Quad and Orthographic) |
X |
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Presentation Mode with customizable Toolbar |
X |
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